Tycoon
Buy droppers and upgraders in order, collect from the conveyor, rebirth for a bonus. Bases rebuild when players rejoin.
4 plots · 9 items · about 18 min to the first rebirth
Claude builds your game in Roblox Studio on a core that already handles saving, Robux purchases and cheaters, then playtests every change before it reports back.
You describe a change in plain words. Claude makes it inside Roblox Studio, plays the game to check it, and tells you what it tested.
Open a template in Studio. Saving, purchases and the shop already work on the first Play.
Claude Code connects to Studio through Roblox's own MCP server and reads your game before it edits anything.
It builds on the core, then plays the game: walks to buttons, buys items and restarts to check the save.
Claude lists anything only you can do, like creating a game pass. You publish when you're happy.
Each template is a place file that runs on the first Play. Names, prices and colours live in one Config script, so a reskin is one request to Claude.
Buy droppers and upgraders in order, collect from the conveyor, rebirth for a bonus. Bases rebuild when players rejoin.
4 plots · 9 items · about 18 min to the first rebirth
Tap for Coins, hatch pets from eggs that show their odds, equip the best three, pay to open new zones.
3 zones · 9 pets · taps capped at 15 a second
Buy critters off a runway and earn from your base. Steal from other bases, catch thieves, lock your doors for 30 seconds.
6 bases × 8 slots · tested with two players
Every template, and everything Claude adds later, runs on the same core modules. Claude reads their headers and builds on them instead of starting over.
-- The server looks up the price. -- The client only says which button. Net.on("BuyButton", { rate = 5, args = { Net.check.string(40) }, }, function(player, id) local item = Config.Items[id] if item and Economy.spend(player, "Cash", item.price) then Tycoon.unlock(player, id) end end)
PlayerDataSession-locked saves on ProfileStore, so hopping servers can't duplicate items.
MonetizationGrants each developer product once and confirms the save before Roblox marks it paid.
EconomyCurrencies with stacking multipliers and leaderstats that show 1.2M.
CollectionPets and collectibles with weighted odds you can display to players.
NetRate limits and argument checks on every remote. Spam and junk data change nothing.
DevStudio-only hooks Claude uses to give Coins, send test receipts and read saves while it playtests.
Claude walked the characters, pressed the buttons and tried to cheat. These are the checks each release has to pass.
| Check | What happens | Result |
|---|---|---|
| Saving | Buy items, stop, restart. Bases, pets, zones and Cash come back. | all three |
| Robux receipts | The same purchase ID arrives twice, also after a rejoin. It grants once. | all three |
| Remote spam | 40 taps in one burst pay exactly the 15-a-second cap. Junk arguments pay nothing. | simulator |
| Locked content | Hatching an egg in a zone you haven't opened is refused, Coins kept. | simulator |
| Stealing | A delivered steal moves the critter exactly once. A catch or timeout returns it. | two players |
| Teleport cheat | A client teleports into a locked base and holds Steal. The server refuses. | two players |
| Fresh download | Each place opens straight from the zip and plays. | all three |
One-time payments. Start with the free tycoon, or get the kit with Claude's skill and the core.
$0
A small tycoon to open in Studio and play.
Get started for free$21.99one-time
Pick tycoon, simulator or steal-and-defend.
Buy one template$29.99one-time
All three templates for $8 more than one.
Buy the full kitEvery download asks for your email and sends you a receipt. Paid checkout is by Link, Stripe's checkout, which handles payment and tax. Refunds within 14 days of purchase, for any reason, until you first download the kit. You must be 18 or older.
Roblox Studio, and Claude Code on a paid Claude plan for the skill. Tycoon Lite only needs Studio. The setup guide connects Claude to Studio in about ten minutes on Windows or macOS.
Tycoon Lite is one fixed place file to try. The paid plans add the core modules and the Claude skill, which is what lets Claude add zones, shops and passes without breaking saves.
Yes. Insert the two core model files into your place, then ask Claude to move your saving and shop onto them.
Yes, as many as you like, including ones that earn Robux. The license stops you reselling or sharing the kit and its templates.
Yes, within 14 days of purchase, for any reason, as long as you haven't downloaded the kit. Before your first download we ask you to confirm that downloading ends the refund. Reply to your download email or write to support@playbuilt.dev, and the refund goes back to how you paid.
Sign in at playbuilt.dev/account with the email you used. There's no password: we email you a sign-in link, and your downloads are always the latest version.
No template can promise that. The kit covers saving, purchases and cheating; players stay for the game you build on it.